《彩虹六号围攻》血兰花行动更新内容说明
§ Fixed – Operators can have shots appearing to come from the guntip in 3rd person, even if the shots in 1st person are shot from the faceheight. This can cause replays to show each shot fired by a player with theirgun obstructed to show all misses and hit the obstruction. § Fixed – Main weapon becomes invisible in support mode if aplayer deploys a gadget right after joining in progress message is displayed. § Fixed – When joining an in progress game, players can seeTwitch’s hand empty when she has her drone in her right hand and is deploying. § Fixed – In rare occasions, the debris of a barricade may remainfloating in the air during the end of round or death replay. The issue is notlimited by barricades destroyed by explosives and can occur on any destroyedbarricade. § Fixed – Closing the game completely while in Operator Selectcauses players to see Spectator, GAMESERVER, left the game error messages. § Fixed – Legs will go through walls when moving back and forth ina corner. § Fixed – Wall reinforcements debris float after destruction. § Fixed – Scanning Defenders with Drones does not always result inidentifying them. § Fixed – Players will sometimes be displaced a small distanceafter spawning. § Fixed – When creating a Custom Game with the maximum number ofmaps the user will receive the wrong error message. § Fixed – An enemy operator can appear as a 2D texture whenapproaching broken walls or vaulting over windows. No more interdimensionaltravel, Monty. § Fixed – The destruction made to barricades before joining inprogress is not replicated for the clients in support mode. § Fixed – Camera does not always properly align with the headwhile leaning. § Fixed – If a player disconnects when using Tachanka’s LMG, itwill create a desync between the gadget and the server. § Fixed – Dropping from a height and deploying a gadget will causeplayers to get stuck in the animation.
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