《彩虹六号围攻》血兰花行动更新内容说明
Bandit可以电掉正在炸的Hibana弹丸了,并且现在Bandit电又可以一下电掉小车了。IQ不再可以检测到友军小车了,不过IQ多了一个儿子,现在可以看到正在玩手机的Echo了。Fuze的弹丸不会到处乱跳了,现在会更有规律,这样对友军也更加友好。 现在打到BB的盾不会有任何击中提示了。所有人的小车现在可以看的更高了。 Glaz打中人飙的血会显示的更准确并且死人不会再发光了。大锤的锤子也会更稳定。 现在出去偷人不会再加滤镜了。 死的人不会再占着摄像头了,活人的权限会更高。 现在准心瞄到人也不会变红了。 只有成功的扫描才能标记敌方身份,现在可能会出现没看到人但显示标记出敌人的提示。 新地图池变化说明 BUG修复列表 § Fixed – Pingingsomething through smoke will cause the ping effect to be placed in the smoke. § Fixed – Drone can sometimes bounce and fly outside of the mapwhen thrown. § Fixed – The length of the replay camera is sometimes too short. § Fixed – Glass debris block shots. § Fixed – Some throwable objects are able to pass throughelectrified wire without taking damage. § Fixed – Players are sometimes unable to vault over otherplayer’s deployable shields. § Fixed – Players that go prone while falling do not make anynoise. This should help with drop-shotting through hatches. § Fixed – Players are unable to scan enemies with a friendly droneafter theirs is destroyed during the Preparation phase. § Fixed – Players are able to clip through walls through the useof an exploit involving another players. § Fixed – Shield Operators can become invisible after performingmultiple specific animations. § Fixed – Players will sometimes stop mid-air while vaulting. § Fixed – Shield Operator are interrupted by an enemy performing amelee attack at the same time as the Shield Operator performs a melee attack.(To clarify, the shield break animation will no longer be triggered when bothplayers are performing melee attacks at the same time.) § Fixed – Recoil pattern for the USP40 handgun is incorrect. § Fixed – Defenders are able to utilize window sills to spawnkill. § Fixed – Tearing down a barricade from a window that hasadditional wooden parts will not destroy the window’s additional parts. § Fixed – Players that join a match in progress will see theprimary weapon drawn on other players, regardless of what the other playercurrently has drawn. § Fixed – Fall damage is not taken if the player fires at the timeof impact. § Fixed – Microwaves have unbreakable glass, blocking gadgets frombeing placed inside. § Fixed – Frame of a Black Mirror cannot be destroyed by X-KAIROSpellets if the glass has been ejected. § Fixed – Invisible gadget and broken animation is sometimespresent for players joining a match in process while a teammate has any gadgetready to deploy in their hands. § Fixed – Walls that are melee hit and last attachment shot beforewall is destroyed leaves wall's collision still present. § Fixed – Enemies can be killed through walls with a melee attack. § Fixed – The camera position of a player rappelling and leaningis not in line with the character model, which can create cases where theplayer is not visible to someone he is shooting inside a building. § Fixed – Breaching charges can be seen clipping throughbarricades when standing on the other side. § Fixed – Breaching charge cannot be deployed on framed window ifit was partially damaged. § Fixed – Flash effects can affect a player from opaque side of aBlack Mirror if a stun grenade fell between the walls. § Fixed – Destruction does not replicate properly after joining amatch in progress. § Fixed – Bullet tracers are not consistent between first andthird person view. § Fixed – Sometimes reloading doesn't actually reload the weapon,even though the animation plays. § Fixed – The Defuser falls out of the world if dropped while thecarrier is prone near the door concrete step at EXT Construction Site inOregon. § Fixed – Only the wood trim of windows on Bartlett break when adrone jumps into them but not the glass. § Fixed – The Defuser cannot be placed on the bomb site afterpartially destroying the floors. § Fixed – It is sometimes possible to shoot through thedestructible walls/floor/ceiling beams through the indestructiblefloor/ceiling/objects. § Fixed – Switching from a unique gadget to a secondary gadgetdoesn't unequip the unique gadget. § Fixed – Drones can clip all partial destructible floors ifthrown from prone position. § Fixed – Holding down shift while mid-air prevents single fireweapons from shooting. § Fixed – Players can skip cinematic once he returned toThatcher's loadout menu § Fixed – Placing a claymore on the location where the MVP screentakes place will result in glitched animations at the end of the match. § Fixed – Multiple animation appear when shooting any weapons inany replay or End of round when it should not. § Fixed – A player can set a shield in a doorway, barricade it,destroy part of it and eject himself into the walls. § Fixed – Operators make a 180 degree spin when placing a BreachCharge on the floor while sprinting. § Fixed – Walls partially destroyed with shotguns or throwableexplosives generate inconsistent vaulting prompts. § Fixed – Prompt button to drop the Defuser appear onscreen of theplayer reviving his teammate. § Fixed – Dead bodies can block claymores movement sensor. § Fixed – In some maps, Claymores can be placed while rappellingwith a broken animation. § Fixed – Belt fed LMGs benefit from the +1 round of a tacticalreload. § Fixed – The wrong team wins if the last defender is killed inthe last second of the match. § Fixed – While carrying the hostage you can mount the Tachanka'sLMG without dropping the hostage. § Fixed – Entering the rappel animation will not cancel reloadi.jpg the magazine is empty. § Fixed – When a defender is firing at an attacker with aballistic shield, bullet decals can appear on a second operator’s BallisticShield glass. § Fixed – Sometimes the bomb is not registered as detected byattackers or by their drones. Either it takes longer than expected or it willnot be detected at all. § Fixed – Joining an in-progress game on a player who is pickingup and dropping the hostage can result in the hostage position not beingreplicated properly. (编辑:二游网_173173游戏网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |