《腐烂国度2》人物模型、英雄特性修改教程
第5页:完整英雄特性 展开完整英雄特性 1、行动速度加成 Action_FastPace: +33% Global Action Speed Action_HighExpectations: +33% global speed Action_MeticulousChecklist: ++33% Global Action Speed 2、加床位 Beds_OutdoorLiving: +2 Beds 加2个床位置 3、无线电空投补给 修改风险较大可能会坏档,即每一周目送的空投奖励 Command_Caution: Command_EmergencyStashes: +1 急救补给 (Radio) Command_InspiringSpeeches: +1 Charge of Inspiration (Radio) Command_MoralSupport: +1 Charge of Encouragement (Radio) Command_VehicleDelivery: +1 Charge of Deliver Salvaged Vehicle (Radio) Command_VeteranInstincts: Radio_EverythingAdvice_Charge: Radio_FatigueAdvice_Charge: +1 Charge of Encouragement (Radio) Radio_FrequentCheckins: -15% Radio Cooldowns Radio_RooftopRecon_Charge: +1 Charge of Rooftop Recon (Radio) Radio_SniperOverwatch_Charge: Radio_SupplyDrop_Charge: +1 Charge of Emergency Supplies (Radio) Radio_VehicleDelivery_Charge: +1 Charge of Deliver Salvaged Vehicle (Radio) 4、食物消耗加成 Consumption_MealPlan: -25% Food Consumed Per Day 食物消耗每天-25% 5、武器耐久加成 Durability_FirearmMaintenance: 枪械耐久增加 Durability_SharpeningRegimen: 近战武器耐久+10% 6、汽油用量加成 Efficiency_DriverTraining: +25% 燃料利用率 7、血量增加 Health_BackfromtheBrink: +15 血量 Health_HardDetermination: +10 血量 Health_Mending: +5 血量 8、资源类加成 Income_AmmoWishlist: 弹药每天+1 Income_CarefulDemolition:材料每天+1 Income_DisassemblyInstructions: 材料每天+1 Income_MedicalReference: 药物每天+1 Income_MeticulousChecklist: 材料每天+1 Income_NoseToTail: 食物每天+1 Income_SiphoningSystem: 燃料每天+1 9、影响力加成 Influence_FriendlyOutreach: +15% 影响力加成 Influence_ToughNegotiation: +30% 影响力加成 10、劳动力 造设施需要的工人 Labor_DeepResponsibility: +1 劳动力 Labor_FriendlyReminders: +1 劳动力 Labor_Overcompensating: +1 劳动力 Labor_WorkSchedule: +2 劳动力 11、士气等加成 Morale_BreakingTension: +3 士气 Morale_Chillness: +3 士气 Morale_CleaningChart: +50% 感染抵抗力 Morale_ComfortingStrength: +5 耐力 Morale_ConsistentRoutine: +1 劳动力 Morale_ExceptionalTaste: +3 士气 Morale_GivingSpace: +3 士气 Morale_GoodExample: +33% 行动速度加成 Morale_HardChoices: +3 士气 Morale_ImpressiveMoves: +25% 经验获取 Morale_InspiringSpeeches: +1 Charge of Inspiration (Radio)(不确定) Morale_IntramuralSports: +10 耐力 Morale_JournalWriting: +25% 经验获取 Morale_Mediation: +6 士气 Morale_PartyPlanning: +4 士气 Morale_PositiveOutlook: +25% 经验获取 Morale_QualityEntertainment: +4 士气 Morale_SocialChameleon: +3 士气 Morale_Storytelling: +4 士气 Morale_Sympathy: +3 士气 Morale_TakingRisks: +5 血量 Morale_VoiceOfReason: +5 血量 Morale_WordsofComfort: +1 Charge of Encouragement (Radio)(不确定) 12、基地噪音 僵尸威胁 Noise_QuietTime: -1 僵尸威胁 Noise_SilencePolicy: -2 僵尸威胁 13、回收零件加成 Salvage_DisassemblyInstructions: +25% 拆武器回收零件加成 Salvage_RecyclingProgram: +25% 拆武器回收零件加成 14、受伤/生病程度加成 Severity_MorningYoga: -25% 受伤几率 Severity_Siestas: -20% 疲劳几率 Sickness_Hygiene: +100% 百分百抗感染(主角光环?) 15、储存空间加成 Spoilage_PestControl: +5 食物储存 Spoilage_RotationSystem: +5 食物储存 Storage_EffectiveSealants: +5 燃料储存 Storage_HardwareIndex: +5 材料储存 Storage_MedicalInventory: +5 药物储存 Storage_PestControl: +5 食物储存 Storage_ReadyAccessMags: +5 弹药储存 Storage_RotationSystem: +5 食物储存 Storage_SealedContainers: +5 食物储存 Storage_StackingSystem: +5 材料储存 16、耐力加成 Stamina_BreathingExercises: +10 耐力 Stamina_HelpfulMockery: +5 耐力 Stamina_LightsOut: +15 耐力 17、社区地位 即社区声望获取 Standing_FormalRecognition: +50% 社区声望获取 Standing_NoticingThings: +25% 社区声望获取 Standing_SincerePraise: +25% 社区声望获取 18、负重加成 Weight_Backrubs: +5 负重 Weight_PackMaintenance: +10 负重 Weight_Pre-packedGear: +5 负重 19、经验获取 XP_AnalyticalApproach: +50% 经验加成 XP_CombatDemonstrations: XP_FightingTips: XP_FirearmsTraining: XP_FitnessGuru: +50% 体力技能经验加成 XP_Seminars: XP_ShootingAdvice: +25% 射击技能经验加成 XP_SoundingBoard: +50% 搜刮技能经验加成
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